![]() ![]() The issues pretty much revolved around incomplete or inaccurate data for landmarks, like completely missing cities and towns, obscured satellite images, locations that looked like they were out in the middle of the ocean, roads that didn’t exist, and more. Though Apple Maps was using a vector-based engine that allowed for smoother scrolling and it allowed turn-by-turn directions for the very first time, there were countless other problems with Apple Maps. It was a release that was more about refining the previous iOS 5, but it did add some big changes that would pave the way for the future of iOS: Passbook (which eventually becomes Wallet), Do Not Disturb, and it replaced the native Google Maps app with its own in-house solution: Apple Maps.Īpple Maps was an absolute mess that tainted the otherwise decent release of iOS 6. IOS 6 was the last skeuomorphic-designed iOS that would grace our iPhone screens. It was definitely one of the buggiest releases of iOS ever - hence it is one of the worst iOS versions to date. Though it did add some useful new features, iOS 11 was ridiculed because of its never-ending problems. Another bug was discovered in iOS 11.2, which did fix the date bug, but then added another bug for HomeKit users by rendering access to your HomeKit lights and appliances would not work. Battery life was also severely impacted once an iPhone was updated to iOS 11. This was patched, of course, but still, a very odd bug that spread like wildfire among the tech news blogs. For example, there was a very weird and specific bug in iOS 11.1.2 that made your iPhone crash on December 2 at 12:15 a.m. ![]() IOS 11 brought with it a lot of great new features: notifications were able to be displayed on the lock screen (after merging Notification Center with the lock screen), Control Center was redesigned to be more streamlined on a single page, Apple gave us the Files app, screen recording, basic drag-and-drop features, and more.īut it was also notoriously buggy and had a lot of issues. With a simple swipe up from the bottom of the screen, we had quick access to Wi-Fi, Bluetooth, airplane mode, and other frequently accessed settings. Though iOS 7 set the precedent for boring, flat design everywhere, it did give us the first iteration of Control Center, which is an ever-useful iOS utility. iOS 7 switched over to a new, lighter Helvetica typeface that was harder to read, and it was not always obvious what were actual buttons or not since there was only text. IOS 17 is official, and it’s going to totally change your iPhoneĪnd it wasn’t just the flat, lifeless design. IOS 17 isn’t the iPhone update I was hoping for The chart below shows the results for canvases up to around 70MP.Apple finally fixed my biggest problem with the iPhone 14 Pro Max I multiplied the width and height of each canvas to get an overall resolution and converted to megapixels (MP) for easier to read numbers (i.e. I used 2 different iPads, each with 1GB of ram (the orange line (and blue line which overlaps exactly with the orange), an iPad Air 2 with 3GB of Ram (the grey line), and an iPad Pro with 4GB of ram (the yellow line). 1000px x 1000px, 2000px x 2000px, 3000px x 3000px, etc) I noted how many layers were possible on each device. Since I have access to a few different iPad models that I’ve owned over the years, I thought I run a few comparison tests (is it wrong that I was actually excited to collect data and make some graphs?)įor all of the iPads that I had access to, I created canvases of increasingly large size (resolution) in Procreate until the program returned an error that that canvas was too large.įor each canvas resolution (i.e. Meaning that getting the same iPad model with a higher storage capacity won’t make a difference.” “…it’s RAM that determines the maximum layer count for a given canvas size. When I confirmed that RAM was the primary spec that impacted how many canases you could use in a Procreate drawing, I was curious to identify what difference the amount of RAM would actually make.įrom an official moderator in the Procreate forums:
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